Friendship is a symmetric relationship between two characters. It has a significant opinion boost and several other effects.
Making friends[edit]
I'm curious, if there's a slave market to buy slaves would be nice, at least it wouldn't feel like you're the only person in the entire game who deals in slavery.Descriptions have been fixed for humiliation traits (Breeder, Milkcow, and Latrine were all missing them). Nov 07, 2017 By using slaves you can decrease to prestige of rivals, making the capture of women during sieges of wast importance. Installation: Move extracted files to the.mod file to the Crusader Kings mod destination: C: Users WhateverUserNameYouHave Documents Paradox Interactive Crusader Kings II mod If you don't have the clothes/faces dlc, try using KSV2. Dec 03, 2018 Should be compatible with most other mods, including overhauls of vanilla such as CK2+ and HIP. Compatible with the HIP submod Turks, Mongols, and Mamluks. For modders, you can check whether Vice and Virtue is enabled by looking for the global flag mtavv, and you can set the global flag mtadebug to enable additional debug logging to the game.log.
There are many random events that add friends, but the ones most under player control are:
- With Way of Life and focuses:
- Carousing focus: high chance to befriend one guest at each party
- Business focus: can establish a friendship with your trading partner (an infidel ruler) if opinion is high at the end of the event chain
- Family focus: can establish a friendship with a sibling, between two minor children, or between two dynastic close relatives (once mutual opinion reaches 50+)
- With Horse Lords:
- Hire HL dynamic mercenaries. Many of them are cheap to hire, and some are future khans or khagans!
Effects of friendship[edit]
- You may have an opportunity to convert to a friend's religion, or ask them to convert to yours.
- Friends can randomly offer to join each other's wars, even if not allied
- Friends on your council are more likely to be Loyalist in their voting
Skill boosts[edit]
You occasionally get a chance to ask a friend to improve a skill, if:
- Neither of you is at war or leading troops
- Your skill level is between 5 and 9 (inclusive)
- Friend's skill level is 11+
- Friend is not a prisoner
There is a five-year cooldown for each attribute.
Crusader Kings 2 Werewolf
Attribute | Additional requirements | Rejection effect |
---|---|---|
Diplomacy |
| 15% Depressed |
Martial |
| None |
Stewardship |
| None |
Intrigue |
| 100% Paranoid |
Learning |
| 100% Stressed |